Little Dragon

 

The Hunger Games

The Hunger Games trilogy, Book 1

Scholastic
Fiction, YA Sci-Fi
Themes: Dystopias, Epics, Girl Power, War Games
****

Description

Panem rose from the ashes of a devastated world, a totalitarian nation built on the bones of North America. Twelve districts kneel to the might of the Capitol, the smoking ruins of the thirteenth sufficient deterrent against rebellion. To flaunt their power over the people's lives, every year the Capitol takes two children from each district as tributes, entering them in the live, televised bloodsport called the Hunger Games. The last tribute standing brings great wealth and prestige to their district... while twenty-three young bodies drive home the Capitol's complete control.
In the coal mining community of District 12, young Katniss Everdeen struggles to support her mother and younger sister. Not only does she turn to poaching to put food on the table, but she barters her own survival, trading multiple entries of her name in the Hunger Games drawings for extra rations. It's a desperate way to live, but in District 12, desperation is the only life she knows. Even so, she never thought her name would be drawn... and it isn't. But when her younger, innocent sister Primrose's name is called at the reaping, Katniss steps forward as a volunteer. Prim is a healer, not a killer - and, if nothing else, years of poaching have taught Katniss what it means to kill to survive.
Torn from her poor home and thrown into the spotlight, handed over to the care of trainers and stylists and image consultants, all for the "honor" of killing - and likely dying - on national TV, Katniss finds her hard-earned survival skills put to the ultimate test... a test made even more difficult by her fellow District 12 tribute, Peeta the baker's son. A seemingly-sweet boy, the lone familiar face in a sea of strangers, he will soon, like every other tribute, be nothing more than a potential killer once the Games begin.

Review

A fast-paced story, The Hunger Games deftly sketches out its grim future without sacrificing action or characters. Katniss starts out a jaded survivor, with no room in her mind or her life for softer emotions or intrigues. Faced with the almost-incomprehensible world of the decadent Capitol and the manufactured drama of reality TV, she finds she has a lot to learn, and little time to learn it. She proves a little clueless at times, but never about her own survival: rather, it's her blindness to emotions, hers and those of others, that keeps tripping her up. Primrose seems far too angelic to live in the same world that produced Katniss, and Peeta comes across a little too obviously, but other characters tend to reveal hidden facets under the pressure of the Games, in and out of the deadly arena. The story itself is every bit as brutal and grim as one might expect of a world where children kill children for the entertainment (and education) of the masses. Even for the first book of a trilogy, though, I thought it ended on an awkward note; I half-suspect that Collins never intended it to be broken into three books, and that the break was an arbitrary decision on the part of the publisher. Overall, I enjoyed The Hunger Games. It roped me into a solid day's worth of reading. I expect I'll follow the rest of the trilogy, time and budget willing.

 

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Catching Fire

The Hunger Games trilogy, Book 2

Scholastic
Fiction, YA Sci-Fi
Themes: Dystopias, Epics, Girl Power, War Games
****

Description

Katniss Everdeen walked into the 74th Annual Hunger Games competition an underdog, and walked out a hero... and an enemy of Panem's cruel President Snow. She beat the system, allowing both her and her fellow District 12 tribute, Peeta, to survive a contest that was supposed to leave only one contestant standing. With the cameras on and the Capitol citizens in love with the "star-crossed lovers" from the coal mines, it looked like there was no way for Snow to enact vengeance without enraging his own citizens. At least, so Katniss had hoped.
She soon learns just how wrong she is.
Though Katniss never intended it, she has become a symbol of rebellion to the people, a sign that the government can be thwarted. And little as Snow tolerated her trick at the end of the Hunger Games last year, this year he means to end her. Because, instead of simply mentoring this year's tributes, Katniss and Peeta must enter the arena again. And this time, Snow will see to it personally that neither make it out alive.

Review

Like the first book, Catching Fire starts quickly. As desperate as life in District 12 looked before the Games, they grow even worse as the President makes good on promises to see that Katniss will suffer for what she did. She never asked for any of this, and more than once contemplates simply running away, either into the wilds or into her own depression. Despite the politics and intrigues swirling around her, it's all Katniss can do to simply survive. She is not, and never will be, a politician, and she has trouble even trusting her closest allies, especially when everyone she cares about seems to become a target for government forces. She still can't figure out her own emotions, torn between feelings for her childhood friend Gale and her protector Peeta, not to mention her own determination that she's better off not endangering anyone by actually falling in love. Her survival instincts, however, are as keen as ever, and she manages to come through when it counts the most... up until the very end. I nearly clipped the rating a half-mark for the awkward cliffhanger, with both salvation and desperation dropping out of the sky. It seemed unnecessarily dramatic, a marketing ploy more than an authentic plot twist; there was already plenty of tension to compel me to finish reading the whole trilogy. Still, the book kept me reading long past the point where I meant to set it down and do other things with my evening, so I gave it the benefit of the doubt. (And, yes, Book 3's already in the to-be-read pile...)

 

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Mockingjay

The Hunger Games trilogy, Book 3

Scholastic
Fiction, YA Sci-Fi
Themes: Dystopias, Epics, Girl Power, War Games
****

Description

Two years ago, Katniss Everdeen was just another girl, daughter of a healer and a coal miner in Panem's poorest district. Now, survivor of two Hunger Games and inadvertent inciter of rebellion, she is the Mockingjay... or, at least, that's how the rebels in District 13, and the anti-rebellion propaganda aired by President Snow of the Capitol, portray her. Inside, she's falling apart, torn apart by memories of death and killing, the guilt of so many lives lost. Her former Games companion, Peeta Mellark, is being tortured by Snow, and her one-time love, Gale, has been consumed by the rebellion to the point where she hardly knows him anymore. But, then, she hardly knows herself after what she's had to do in the name of survival. In truth, the tactics of District 13's President Coin and the Capitol blur together into a seething sea of blood red and gunpowder black. The old Gamesmaster, Plutarch, has even converted to the rebel cause. It's as if the Games never ended - and the last thing any victor ever wants is to return to the arena, even if that arena comprises the whole of Panem. But she has no choice anymore. She must become the Mockingjay, the face of the rebellion, or once again the Capitol wins and countless people will have died for nothing. So long as President Snow dies by her arrow, Katniss tells herself any sacrifice is worthwhile... even her own life.

Review

A fast-paced and violent conclusion to the hit trilogy, Mockingjay starts with Katniss a shattered shell of her former self... a state she often reverts to during the course of the tale. The atrocities she's witnessed and committed, the stress of being used as propaganda (knowingly and unknowningly), have crashed down upon her in the worst way. She manages to pull herself together when it counts - usually - but still spends an inordinate amount of time confined to a hospital bed, drugged up for her own good. It's probably a more realistic portrayal of post-traumatic stress and survivor guilt than often gets shown in books, especially young adult books, and dealing with her trauma becomes an ongoing subplot, a challenge Katniss never quite bests but can only wrestle into submission when it rears its head. She isn't the only one who has been changed for the worse by the rebellion and the Hunger Games. Her fellow victors all bear their own scars in their own ways, and even those who never set foot inside the arena have been hardened by the Capitol's cruelties and the harsh realities of rebellion. The story itself ticks along decently, with plenty of twists and turns and an exceptionally high body count (higher, if one counts offscreen deaths and torture.) The conclusion is somewhat unexpected, though the ultimate payoff feels a little drawn out and shaky. Overall, though, it lives up to the promise of the earlier books.

 

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The Ballad of Songbirds and Snakes

A Hunger Games novel

Scholastic
Fiction, YA Sci-Fi
Themes: Avians, Diversity, Dystopias, Girl Power, War Games
****

Description

There was a time when the Snow family was among the wealthiest and most powerful in the Capitol of Panem... before the rebellion that devastated the Districts and the Capitol alike. Now, like the Capitol itself, the Snows have little but echoes of their former grandeur. Coriolanus Snow, his cousin Tigress, and his grandmother are all that remain of the Snows, but the young man is determined to restore their old fortunes. His late father always used to say "snow lands on top", after all. But the coffers are nearly empty, the illusion of wealth harder and harder to maintain among society peers, and as he nears the end of his days at the Academy he'll need a miracle to afford to attend higher education and secure a future for himself and his family. Fortunately, an opportunity has been dropped into his lap, courtesy of the tenth annual Hunger Games.
The Games - brutal annual contests where children from each of the twelve remaining Districts are forced to fight to the death in the Capitol as punishment for their parents' rebellion - have been waning in popularity as the war fades into the past. Even in the Capitol, many don't bother tuning in to watch two dozen half-starved kids, whom they barely see as human anyway, hack away at each other in a dusty arena. To try to make the Games more competitive and interesting to the viewing audience, this year the Gamemasters are assigning each District "tribute" a Capitol mentor, drawn from the Academy, to help prepare them for pre-Game interviews and strategize. Whoever mentors a victor is assured entry in the University. Coriolanus is initially dismayed when he is saddled with the girl from District 12 - a backwater of half-starved coal miners, who usually don't last long in the arena - but Lucy Gray Baird is not at all what he imagined. Feisty and colorful and full of tricks, she just might be the underdog contestant to beat the Games and win the Snows their old glory back, and more besides... or she just might be the ruin of him and his dreams.

Review

I read and enjoyed the original trilogy (and watched and enjoyed the movies), but I hesitated a long while before trying this prequel. President Snow was an interesting but dark and devious antagonist, and I'm rather tired of the villain worship that seems to be so popular lately: turning evil people who do evil things into heroes (even though most of the best baddies think of themselves as the heroes of their own stories). But, as it turns out, this is not a redemption arc or a retcon that turns Coriolanus Snow into a "misunderstood" man, but an origin story that proves just how many chances at redemption or a less-horrific path he ignored to embrace his ultimate destiny.
From the start, there is something fundamentally flawed in Snow, a self-centered worldview that is blind to empathy or affection save how it serves him and his immediate family, though like many sociopaths he has learned "protective coloring" to emulate such emotions and manipulate them for his own goals. The reader sees how he is puzzled and amused by, and often disdainful of, such pointless distractions as friendship, even as he recognizes that he needs to fake it to get by. How much of this he was born with and how much was a result of wartime trauma, as his childhood was one of extreme devastation and loss and the drawn-out horrors of a city under seige during the failed rebellion (whose impact is still visible daily around a Capitol that still struggles to rebuild a decade after victory), is unclear, but the damage runs deep, for all that he doesn't see it; if one is born colorblind, after all, what does the word "green" even mean? His flawed viewpoint means the reader sees more than he does in the actions and motivations of those around him, as (most) everyone projects onto him emotions that he only dimly feels, if he feels them at all... and when he does feel them, even his emotions are warped by the cracked lens through which he views the world. Still, even he feels a certain level of revulsion for the Games and the Gamesmasters, particularly the sadistic geneticist Doctor Gaul, whose lab is full of abominations that turn even Snow's stomach. The fact that she seems to have taken a personal interest in Snow's education bodes ill for his future and hints that the poison runs deeper than one boy, but to the roots of an entire society warped by war and trauma until it actively rejects healing and can only think to seek new and more depraved ways to inflict pain. Still, little as Snow cares for the Games, the Masters, or other aspects of what he's asked to do, he recognizes this as his only chance to achieve his ambitions, so he wades in with a will, brushing off any vestigial bristling of a conscience. Until, that is, he has his first encounter with Lucy Gray Baird.
She is not actually a resident of District 12; she is actually of the "Covey", a pre-war nomadic people who traveled Panem freely, singing and entertaining, only to be trapped after the war when passage between Districts was forbidden. District folk don't embrace the Covey, even trapped as they are with them and ground under the same boot heel, nor do Covey embrace the District, and both loathe the Capitol and all it stands for, even as the Capitol sees all things beyond their borders as little more than animals. She was sent as tribute by a mayor who saw a chance to fulfill a personal grudge (and spare one of his own people), but proves early on she can be as quick on her feet and cold-blooded as Snow, even faced with near-certain death in the Games, determined to go out on her own terms and bowing to none. Snow's ambitions drive him above and beyond what his fellow mentors attempt in connecting with their District tributes, and one can see how Lucy takes his interest the wrong way. As for Snow, he starts feeling something that might, but for his fundamental flaws, be love... in another life, where he was capable of that emotion as it's generally meant. Even if he were able to truly feel for her what she grows to feel for him, the odds against them are immense, but they're both at that age where "impossible" just seems like it'll take a little longer to become inevitable. Together, they turn out to be a formidable team... but things do not work out as Snow had hoped. Even from a place of fallen grace, he still plots for a return to glory - but can that glory, that desire for order and control and prestige, ever stretch enough to encompass a veritable force of nature like Lucy Gray Baird? Even without knowing of the later trilogy, there is tragedy written all over this tale almost from the start.
Though I never truly empathized with Snow (nor was I supposed to), he made for a compelling and interesting character. In addition to showing the origins of Panem's future president, the book also explores the pivotal moments when the Hunger Games stopped even pretending to be about "justice" or vengeance for the war and began their transformation into the sickening spectacle that awaited Katniss Everdeen 64 years later. So much hinges on which view of humanity one's leaders embrace, whether they see people as generally good and decent or as inherently savage monsters who need to be collared and broken for the sake of social harmony, with no apparent room for overlap. When people incapable of understanding empathy are in charge, the latter is not only inevitable, but ensured as each generation grooms the next in their own image. It nearly earned another half-star in the ratings, barely held back by an occasional sense of wallowing in its own depravities (depravities that are all too recognizable in our own world) and stretching out Snow's journey.

 

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Gregor the Overlander

The Underland Chronicles, Book 1

Scholastic
Fiction, MG Fantasy
Themes: Anthropomorphism, Hidden Wonders
***+

Description

Two years, seven months, and thirteen days ago, Gregor's father disappeared without a trace. In New York City, people vanish all the time, for all sorts of reasons. Some of them fall in with the wrong crowd, or simply don't want to be found. Gregor knows that's not the case. His dad would never leave him, his sisters, his mother, or his grandmother. Sure, they weren't exactly living in a Park Avenue penthouse, but he loved Gregor, and Gregor loved him. As soon as Dad comes home, he'll...
But Gregor won't let himself think about that, won't let himself think of hope or happiness, for fear of jinxing his father's return. In the meantime, all he can do is help out as best he can around the house. With Grandma's senility, Mom struggling to stretch one income over so many mouths to feed, and his two-year-old sister Boots' constant need for supervision and diaper changes, there's more than enough to do to keep his mind occupied. Even doing laundry is a blessing. At least, until Boots worked loose the latch on the grate in the laundry room. As Gregor races to keep her out of the walls, the two fall in... and down.
Suddenly, Gregor and Boots find themselves in a strange, dark world, where giant cockroaches, spiders, rats, and more live in an uneasy truce with humans and bats. The people of the Underland have many prophecies left by their long-lost progenitor - prophecies that may concern Gregor himself. Gregor only wants to return home, where his mother must be frantic... until he learns that he isn't the first human to tumble into the Underland. The last "Overlander" to survive the plunge came through precisely two years, seven months, and thirteen days ago.
Gregor's father... and, according to the Underlanders, he's still alive.

Review

Gregor the Overlander mixes some nicely original "otherland" twists with a strangely bland story. The title character tends to think in obvious blocks of text (annoyingly set off in quotation marks), holding the reader's hand as though not trusting them to follow the tale through its darker stretches. As with many "otherland" tales, Gregor's New York City street smarts and ability to comprehend slang terminology gives him an edge on the Underlanders, though they prove quite adept at surviving in their own harsh world, with a matter-of-fact survival instinct that perpetually eludes him. Gregor's adventures in the Underland start out fairly benign, as he is protected from the brutality of Underland survival by having the good fortune to travel with people who do the hard work for him. The fact that he's named in a prophecy only heightens his security. Even when death and destruction come crashing down upon him, I felt oddly detached from the action, with only an occasional emotional connection breaking through. I can't say precisely why; maybe it was the writing style, or the way Gregor tended to explain his thoughts and emotions instead of feeling them. Boots, his traveling companion, actually has a purpose on the journey, though I do rather wish Collins had aged her a few years: I've never been particularly fond of pushy toddlers. (I'm also not entirely sure that Boots wasn't the reason for my sense of detatchment - Gregor spends so much energy protecting her from the hard edges of the Underland that his own experiences seemed equally bubble-wrapped for most of the story.) The author gets marks, however, for using a tantrum as a sonic weapon, perhaps the most unique use of a two-year-old I've ever encountered. Collins also establishes different morality codes for the different species of Underland; one of Gregor's great struggles is how he must come to accept that not everyone here thinks like a human, nor can they be expected to do so. Almost despite itself, Gregor's quest builds to a violent climax, though most of the violence occurs offscreen and is only witnessed in its aftermath. The very end teases of more adventures to come for Gregor and Boots.
In the end, while the book had its moments, I couldn't find the energy or interest to push it to a solid Good rating. I don't expect I'll follow the rest of this series.

 

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