Little Dragon

 

Three Little Wishes

Description

The qualities that make Kelly a great lawyer are the same ones that make her personal life miserable. Nobody reads the fine print more closely, or writes a more airtight contract... or lives by such strict rules that she can't even get five minutes into a blind date before overthinking things to death. Worried that Kelly is building walls of rules so thick she'll suffocate in them and die alone and miserable, her best friend Annie pushes her to do one impulsive thing - just one, no matter how small (and no matter how drunk she has to be to do it).
Which is how, thanks to the power of alcohol and an online auction, Kelly came into possession of an abandoned self-storage unit full of random junk - including one old bottle containing a trapped fairy lord, none other than the legendary King Oberon himself.
Oberon makes the incredulous woman an offer any mortal should jump at: three wishes, to do whatever selfish, impulsive, ill-thought-out things they please (and which the fairy will have no end of fun twisting around for his own amusement, because nobody can find a hole to exploit in a wish like he can). But Kelly is nothing at all like the other humans he's encountered in his long life. Not only does she refuse to use her wishes for personal gain, but she treats them as she would any contract negotiation - to the point where her first wish, for world peace, actually brings an end to global war and violent crimes. But even the best-worded and best-intentioned wishes can go terribly awry... and even the most selfless and rigidly rule-bound person (or the oldest and most devious of fairy kings) might find themselves in the sort of trouble they never anticipated.

Review

An impulse read to kill time (when I wasn't concentrating enough to read a paperback), Three Little Wishes has a fun premise, but seems a bit confused as to what to do with it, or the characters it introduces.
Kelly is the ultimate contract lawyer who uses rules to shield herself from life's scary ambiguities and pitfalls. A (not-so-) recent breakup with Michael, one of the few men to last more than one date with her, only made her that much more rigid... especially since she knows it was her overthinking and overanalyzing and refusal to bend one iota to accommodate another human being (or allow a sliver of spontaneity into their lives) that killed the relationship. When Annie, among the few implied friends she has, pushes Kelly to break loose and do something spontaneous, Kelly bumbles and fumbles and fails until sufficiently lubricated with liquor (and the ease of online auction sites). It reduces her a bit from a full character to the sort of shallow caricature I've seen in too many half-baked rom-coms that shrink women to flailing, helpless objects trapped by their own foolishness (until a guy helpfully saves them from themselves, of course). Oberon, too, is supposed to have a more nuanced backstory that eventually comes out, but I also found him a bit hard to connect with.
I get that it was a comedy, of course, but humor is inherently subjective, and the brand on display here just felt too clunky and forced, especially given how it tries to both cling to the low-hanging fruit tropes and also explore and elevate its core concept of a mortal woman figuring out how to actually get a wish out of a trickster fairy without having it twisted back on her in an ironic or literal way. Oberon's abilities (or lack thereof) feel random and plot-convenient, as does his uneven character growth from a being who resents foolish mortals and enjoys defrauding them with deliberately-warped wishes to one who actually comes to understand and even care about people. Annie too often feels like a third wheel, the Black best friend who exists simply to support and enable the white lead in her pursuit of a more fulfilled life, and later in the story Michael is reintroduced in a way that challenges Kelly's determination to not use any of Oberon's magic on her own wants. As she struggles with renewed feelings for her ex, she finds herself facing unexpected fallout from her first wish, which may have ended a lot of human suffering but also led to a lot of people (and nations) losing a lot of money and jobs - such as an assassin who tries to resort to indirect methods to taking out the woman who ended his career. (How everyone found out it was Kelly also had the feeling of a plot weakness, because of course women can't help gossiping online, tee-hee.)
Things eventually resolve and the expected lessons are learned by the expected characters, but I couldn't help feeling an itch of dissatisfaction with how it all played out. It's an okay enough story, but I kept feeling like it could've been more than just "okay" if it had moved beyond the expected, tired rom-com clichés it seemed determined to cling to, even when the story tried to rise beyond them.

 

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Witches of Lychford

The Witches of Lychford series, Book 1

Tor
Fiction, Fantasy
Themes: Country Tales, Demons, Faeries and Kin, Ghosts and Spirits, Girl Power, Hidden Wonders, Occult, Witches
***+

Description

Like many small English villages, Lychford has fallen into a slump in modern times. The superstore chain Sovo seems keen on expanding to their neck of the woods, but the people are split over whether to welcome the job opportunities and economic shot in the arm or reject the destruction and desecration of their landscape and way of life. For crusty old Judith, there's a lot more at stake than just economics: the village was built at a rare and delicate crossroads of many worlds, and construction will destroy the frail barriers, allowing malevolent entities to prey upon an unsuspecting world. But most people - including her own son - just think she's gone a bit dotty, and it's not like she's made many friends through the years.
Lizzie grew up around Lychford, but has been away for many years, enduring personal tragedy. Now she returns as a new vicar, just when she's lost her faith... and just when Lychford needs a spiritual leader, the divides created by Sovo's offer splitting the village asunder. She also hopes to see her childhood friend, Autumn, with whom she lost touch - but the woman has been changed in strange ways.
Autumn runs a New Age shop of magic items in Lychford, but knows none of it is real. If she admits magic is real, she has to admit that what happened to her was real and not, as doctors at the asylum told her after her year-long disappearance that was only a weekend to her, simply a delusion brought on by mental breakdown. But she no longer has the luxury of disbelief, not when Judith comes knocking on her door. Lychford needs witches to defend it, even witches who don't believe in magic.

Review

There wasn't anything particularly bad about this story. It's perfectly serviceable, drawing on old English lore and traditions in an era that has forgotten its roots, just at the point where a faceless corporate future meets the fading past in a duel where only one can win. It just felt more like a setup than a full story, meandering and dawdling as it established characters that I never really enjoyed spending time with and a conflict that felt too... simple, I suppose is the word, as it's pretty obvious who the baddies are, with nothing that really hooked me or interested me. The setting did its job, as did the characters (often after being kicked in the head by the proverbial mule a few times to get over disbelief), but the ending felt a bit abrupt and convenient, and I never engaged with the story as a whole. I guess it's just not my kind of story, in the end.

 

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