Little Dragon

 

Skulduggery Pleasant

The Skulduggery Pleasant series, Book 1

HarperCollins
Fiction, MG Adventure/Fantasy/Humor/Mystery
Themes: Cross-Genre, Ghosts and Spirits, Girl Power, Hidden Wonders, Magic Workers, Urban Tales, Vampires and the Undead
****+

Description

When popular horror writer Gordon Edgely died, the relative who misses him the most is his twelve-year-old niece Stephanie... but even she never expected to inherit the vast majority of his estate. Soon, it becomes apparent that she inherited more than his house and future royalties: she also inherited enemies she knew nothing about - and an ally she never expected, when she's saved by the living, walking skeleton named Skulduggery Pleasant. A detective by trade, Pleasant was a close friend of her eccentric uncle, whose books were inspired by the hidden world of adepts and sorcerers and other magical beasts and beings amongst humanity. One of those sorcerers apparently got it into his head that Gordon knew something about a long-lost artifact, a scepter with ties to elder gods long cast out of this world, and that sorcerer is convinced that he left the key to finding that scepter with his heir. Though Stephanie knows of no such key, her denial won't stop the man's monstrous servants from torturing her and killing her very, very dead - unless she and Skulduggery Pleasant can unravel the mystery themselves and beat the villain Serpine to the scepter.

Review

I've heard of this series now and again, and I see it go through the library shipping center on a reasonably regular basis, but for some reason it never made it onto the reading list until now. Whatever I was expecting, what I found was a highly enjoyable, often witty magical adventure with a strong heroine and one of the most fun characters - the titular Skulduggery Pleasant - I've read since Jonathan Stroud's Bartimaeus the djinn.
The tale starts not unlike several other middle grade fantasy/adventure stories, with a relative's death and an unexpected inheritance, followed by the revelation of a magical "world". Unlike many of those stories, Stephanie actually has a supportive family, if one unaware of the existence of magic; to them, Uncle Gordon was just considered eccentric, possibly a touch delusional, and kept strange, potentially dangerous company. But family isn't going to help the girl survive henchmen who can be lit on fire and barely get singed... and Stephanie, who has always been encouraged to find her own path in life (for all that Mom and Dad couldn't possibly have anticipated this particular path), realizes early on that she doesn't want them to help her in this anyway. This is her path, her adventure, her destiny, and if she can't manage it without them then she doesn't deserve it at all. The magical world's dangers are apparent even before she realizes it's magic going on, but something about it calls to her despite the risks. For his part, Skulduggery Pleasant sees enough potential in her that his attempts to sideline her in the dangerous investigation are minimal; if she isn't put off by being chased through the night by a monstrous killer, there's not much that'll turn her aside, though he is never anything but honest with her about what's ahead and the risks of mingling with magicians. The hidden world of mages has less in common with Hogwarts or the Ministry of Magic and more with adult urban fantasies, or Nnedi Okorafor's Akata Witch: magicians are an insular community, eccentric but also potentially dangerous, and nothing is bubble-wrapped or blunted for the sake of newbies of any age. Stephanie gets a trial by fire (literally, at times) as she steps into this world, where it's often hard to tell friend from foe (and the same person can be both in different circumstances) and where the stakes are life and death, not just for her but for the world at large if Serpine gets his hands on the scepter. There are shades of/nods to Lovecraft around the edges, with ancient races and "Faceless Ones" who once ruled in chaos and darkness. Through it all, Skulduggery Pleasant is a steadfast, clever-tongued presence, though one with his own agenda. Despite her age and inexperience, Stephanie makes a solid partner for him, and generally doesn't do stupid things for the sake of being stupid (or for the sake of plot).
The story moves quickly from the start, with a significant bruise and body count by the time it reaches the climax. Part of me almost wonders if Skulduggery Pleasant was originally intended to be the Harry Dresden-like star of his own grown-up fantasy series; I'm almost certain he could've carried one. Still, he works very good here, and Stephanie steps up to her role and future rather than stooping down to it, if that makes any sense; again, there were times I almost wondered if her age was rolled back a bit, maybe for marketing purposes. In any event, I greatly enjoyed this story and am looking forward to continuing the series.

 

Return to Top of Page

 

Playing With Fire

The Skulduggery Pleasant series, Book 2

HarperCollins
Fiction, MG Adventure/Fantasy/Horror/Humor/Mystery
Themes: Cross-Genre, Ghosts and Spirits, Girl Power, Hidden Wonders, Magic Workers, Urban Tales, Vampires and the Undead
****+

Description

A year ago, Stephanie Edgely was a normal twelve-year-old Dublin girl. That was before her eccentric horror writer uncle passed away and left her his entire estate... and before Stephanie learned the truth behind his twisted stories of hidden mages and magical creatures skulking in the shadows. It was also before she encountered one of her uncle's strangest friends, the living skeleton detective Skulduggery Pleasant, and before she discovered her own heritage as a descendant of ancient mages. Now, as Valkyrie Cain, she spends most of her time training with Skulduggery and others in the magical community, leaving a magically-animated mirror reflection to cover for her absence with her family and her school. But if she thought she'd dealt with the worst the magical world had to offer when she took on the sorcerer who murdered her uncle, she thought wrong.
After eighty years in a secret prison, Baron Vengeous has been freed by compatriots on the outside. He was among the most zealous in his devotion to the lost Faceless Ones, the dark godlike entities that once ruled the world, and now that he's free he resumes his efforts to call them back and usher in a new and terrible reign. As Skulduggery scrambles to stop him, facing possible traitors in the Dublin Sanctuary (the governing body of the magical community), Valkyrie finds herself a direct target of the baron and his terrifying mercenaries.

Review

I unexpectedly enjoyed the first book in this series, and am happy to report that the second one maintains the high standards set there. It kicks right into the story, with just a little bit of recapping early on to help jog readers' memories (likely not enough for someone coming into it cold), building on foundations laid before and ratcheting up the stakes. Stephanie/Valkyrie is no neophyte this time around, though she's still quite early into her unconventional apprenticeship. She is also still a minor, and at thirteen years old she finally starts to truly grasp just how dangerous the path she's chosen is, and what she stands to sacrifice by embracing it over a normal childhood; her mirror self fills in her memories of family and school when they swap places, but it's not the same as living it herself, and she's already starting to feel the bonds fraying, like she's the outsider viewing her life through a pane of glass. But it's not like she can turn her back on magic now that she's discovered it, or on the community that already has her marked as a person/threat to watch... especially not when Baron Vengeous and his assistants, the vampire Dusk and the American mercenary Sanguine (who favors a straight razor as a weapon, and can move through solid objects and even the ground itself like so much liquid), take the danger directly to her doorstep.
The first book wasn't exactly bloodless, but this one ramps up the violence and horror vibes, even as touches of humor and witty dialog add needed levity. Skulduggery Pleasant remains a great character, and despite her youth Valkyrie makes an excellent partner for his antics, growing into her role as his assistant/apprentice, though neither of them are flawless or incapable of failure. Several elements are introduced here that foreshadow developments in future volumes (or so I suspect), and while much is wrapped up there are many loose ends that all but demand a sequel or two (at least). This remains a clever, exciting series, full of twists and turns, and I'm already looking forward to the third book.

 

Return to Top of Page

 

The Faceless Ones

The Skulduggery Pleasant series, Book 3

HarperCollins
Fiction, MG Adventure/Fantasy/Horror/Humor/Mystery
Themes: Cross-Genre, Ghosts and Spirits, Girl Power, Hidden Wonders, Magic Workers, Urban Tales, Vampires and the Undead, Water Monsters
****+

Description

Two years ago, Stephanie was an ordinary twelve-year-old Dublin girl living an ordinary life. That was before her favorite uncle was murdered and she found herself pulled into the hidden society of magic wielders... before she discovered her own magical heritage as a descendant of ancients who once helped free the world from the Faceless Ones, godlike entities of unspeakable malice. Now, having taken the name Valkyrie Cain, she spends most of her time as the apprentice/partner to the living skeleton Skulduggery Pleasant. It's a dangerous life, but she wouldn't have it any other way.
Six months after she and Skulduggery were summarily expelled from the Dublin Sanctuary of magic practitioners, they continue their now-technically-extralegal investigations. A string of murders has left most of Dublin's teleporters - people with the rare ability to instantaneously jump to different locations, sometimes miles away - dead, baffling Sanctuary officials. A longshot lead ties the recent killings to a strike fifty years ago, and puts Skulduggery and Valkyrie on the trail of the Diablerie, a cohort of dark mages who seek the return of the Faceless Ones via the remnants of the horrible Grotesquerie. While pluck and luck have worked in Valkyrie's favor in the past, it may not be enough to see her through this newest threat.

Review

This series continues to impress me, melding magic, humor, a dash of horror, and a plot full of twists and turns and betrayals and surprises. Starting about half a year after the eventful climax of the previous installment, Valkyrie is even more immersed in the magical world than ever, to the concern of most everyone except herself and Skulduggery. Sometimes she does feel a twinge of guilt or loss, as her mirror self - left behind at home to cover for her increasingly-frequent absences - goes to school and makes friends and even experiences "her" first kiss, as several people warn her that not only is she missing an invaluable span of her life but that Skulduggery isn't always such a good and trustworthy guy, but she just digs in all the harder. Magic is her heritage, after all, and she and Skulduggery have proven they can be a formidable team... and now that Sanctuary officials are bungling things, it's more important than ever that she keep going. But this time, she might have jumped in over her head. She's faced dangerous foes before, but the Diablerie and their unseen master are a new order of magnitude, and while others have talked about bringing the Faceless Ones back to this world that they once ruled, these mages might actually pull it off. Friends and foes from previous installments turn up again, sometimes in unexpected places or roles, while new faces are introduced, including an immature teen teleporter and the petty new Sanctuary investigator who seems more interested in following strict protocols (and pursuing a personal grudge against Skulduggery, who is both terribly unorthodox and an undeniably superior detective) than actually tracking down criminals in the magical community. As in previous installments, the action kicks off early and rarely slackens the pace, ratcheting up to a climax even more intense than the previous volume's great battle - and a near-cliffhanger that almost demands I track down the fourth volume as soon as possible. Three books in, and it's still a very enjoyable series that retains some great humor, even as it edges deeper into horror-proper territory, growing up with Valkyrie Cain.

 

Return to Top of Page

 

Dark Days

The Skulduggery Pleasant series, Book 4

HarperCollins
Fiction, MG/YA Adventure/Fantasy/Horror/Humor/Mystery
Themes: Cross-Genre, Ghosts and Spirits, Girl Power, Hidden Wonders, Magic Workers, Urban Tales, Vampires and the Undead
****

Description

After cultists succeeded in opening a portal to the realm of the Faceless Ones, malevolent godlike entities that once ruled the Earth and have long wished to return to their former home (which would not bode well for pretty much anything currently inhabiting the planet), the living skeleton Skulduggery Pleasant, his apprentice Valkyrie Cain, and a handful of allies managed to drive the monstrous, madness-inducing beings back where they belonged... only Skulduggery was dragged through before the portal could be closed. That was nearly a year ago, and while most everyone in Dublin's magical community considers him gone (or as good as gone; if he hasn't succumbed, he's likely been driven insane by the Faceless Ones), Valkyrie will not rest until she gets her friend and teacher back, even accepting the tutelage of a necromancer to learn tricks that no elemental can teach her. At last, she stands on the cusp of victory - which, of course, means something is about to go terribly wrong, because that's when things always go terribly wrong.
Two hundred years ago, the sorcerer Dreylan Scarab was imprisoned for assassination, but confinement has not reformed him. Instead, the first thing he does on his release is organize the Revengers' Club, consisting of people with a bone to pick with the Dublin Sanctuary. A pack of villains like this isn't going to cooperate for long, but they only need to work together long enough to bring down the Sanctuary... and take down their mutual enemies, Skulduggery Pleasant and Valkyrie Cain. As if that weren't bad enough, every seer in the area has started getting visions of a new, darker danger on the horizon: a potentially world-ending mage known only as Darquesse - and, if the seers are right, that woman will not only slaughter Valkyrie's family, but her and Skulduggery too.

Review

Taking up about a year after the previous volume ended, the reader finds a Valkyrie Cain who has only grown more powerful and more determined without Skulduggery around, willingly dabbling in necromancy despite how that force is viewed by most magic users and finding an unexpected talent there. If she had any misgivings about spending so much time among magicians in earlier adventures, those were sucked through the portal after Skulduggery; she's spending even more time out of the house in her laser-focused pursuit of a way to re-open the portal and rescue the living skeleton, relying more and more on the mirror image decoy to cover for her with family even though it's been glitchy. Not even her parents announcing that she's about to become a big sister is enough to get her to stay home and invest more time in her mundane life, not when she has a mission (and when the magical world continues to draw her like a magnet; she can try blaming her however-long-ago ancestor, the last of the Ancients, for the attraction, but at this point it's nearly an addiction). Even her closest friends are concerned for her, but she won't hear a word of caution. It goes without saying that she succeeds (just as it also goes without saying that success is hard-won by the skin of her teeth), but that's only the start of bigger problems as the Revengers' Club and their campaign of, well, revenge sweeps through the magical community of Dublin. The returned Skulduggery is not the same as he was, but then neither is Valkyrie the same girl he left behind, far more of a partner than an assistant or apprentice. They still make a formidable team, each using their new powers and resilience to great effect as the stakes inevitably ratchet higher with every chapter.
Baddies from previous books return as Revengers' Club members, naturally... and, as before, the Sanctuary magicians are not exactly pure as the driven snow in their histories and intentions; there's a very good reason so many people hold such hard feelings towards them, and the attacks are in no small part composed of metaphoric chickens coming home to roost. Corruption in power has been a theme since the start, and here it comes to a head for the Dublin Sanctuary in quite catastrophic ways. Add that to the visions that put Skulduggery, Valkyrie, and the other Dublin mages at the heart of the possible end of the world in a few years (as close as they can guesstimate; Valkyrie looks a few years older, at least), and things can only go from bad to worse.
As before, there's still humor threading through several moments and interactions, but the horror elements are only growing stronger as Valkyrie grows up. At around 15 now, the girl and the series are wading into Young Adult territory with both feet; indeed, she's getting involved in her first fledgling romance with a side character, even though her greater destiny and probable doom constantly lurks over her shoulder. Everyone she loves, and even people she dislikes, go through the wringer here on the way to a tense climax that creates lasting ramifications for all concerned and altering the trajectory of the series.
If this entry has a slightly lower rating than previous outings of Skulduggery Pleasant and Valkyrie Cain, it's a very near thing, and partly due to it feeling a little rushed and overwhelming at times, standing at a pivot point in the larger arc (at least, that's what I assume, given events). It's shorter than the others, and could've used a slight bit more breathing space between All The Things happening and all the characters that come together. The ending twist is also a touch telegraphed. Still, this remains a highly entertaining and exciting series, one where the main characters aren't bubble-wrapped and actually experience consequences from their mistakes - and even their victories. I'm looking forward to reading (or listening) on.

 

Return to Top of Page

 

Mortal Coil

The Skulduggery Pleasant series, Book 5

HarperCollins
Fiction, YA Adventure/Fantasy/Horror/Humor/Mystery
Themes: Cross-Genre, Ghosts and Spirits, Girl Power, Hidden Wonders, Magic Workers, Urban Tales, Vampires and the Undead
****+

Description

Since becoming skeleton detective Skulduggery Pleasant's apprentice and partner, Stephanie - now Valkyrie Cain - has kept very few secrets from him... but this time, she has a very good reason. Ever since realizing that she herself is the ill-omened Darquesse, destined (or so the psychics insist) to destroy the world, she has been searching on her own for a way to change the future. Surely she would never do such terrible things on her own, so someone must gain control of her true name. Thus, she hatches a dangerous plan to seal that name so that nobody can turn it against her - only realizing how far in over her head she has wandered when it's too late.
As she's coping with that, the fallout of the destruction of Dublin's Sanctuary, the ruling body of Ireland's hidden magical community, continues to resonate through the country. Tracking down the perpetrator brings them no closer to figuring out who was behind it; the attack was too big and well orchestrated to be the work of one rogue mage. Now a foreign assassin known as the Tesseract is methodically and ruthlessly cleaning up loose ends before any of those threads lead back to the real culprit... culprits who may well already be infiltrating the new Council of Elders as Dublin's sorcerers regroup. When dark Remnants - malevolent shadow spirits that infest the living like parasites - are unleashed by the secretive necromancers, Dublin's magical community may finally be destroyed for good - and, against all of Valkyrie's will and sacrifices and efforts to the contrary, Darquesse may arise.

Review

After a slightly rushed fourth installment, the series returns to form here, beginning a new and darker journey for Valkyrie, Skulduggery, and their associates... one that will change everything going forward, making enemies of friends and leaving more than one dead.
After learning of her foreseen destiny as Darquesse, Valkyrie tries her hand at solo problem solving, erroneously believing that her previous adventures, not to mention the initiative that drove her to do the near-impossible and rescue Skulduggery from the dimension of the banished Faceless Ones, mean she's up to tackling any magical problem that comes her way. (She also, naturally, is not sure what her other magical companions would do if they learned the truth, given how ruthless sorcerers can be when facing threats less extreme than this.) The bargain she strikes to seal her name takes the series well and truly into horror territory, showing just how far she's come from the relatively innocent girl who never suspected the truth about magic. She's also 16 now, and dating, which marks another transition as the series leaves behind any lingering traces of middle grade territory (which were already ghostly thin in the previous installment) to enter young adult territory. Her boyfriend Fletcher may technically be a couple years older, but he's still rather boyish and awkward in relationships... and the outcast vampire Caelan makes no secret of his own growing attraction/obsession, which Valkyrie does not intentionally encourage even as she can't help but be a bit intrigued despite herself. Fortunately, she has friends to help keep her grounded, though given the secrets she's hiding she spends less time around them than she probably should at this stage in her magical training and overall life circumstances. (The fact that she'll soon have a baby sibling yet she's still over-reliant on her mirror reflection stand-in - which has become unusually outspoken for what's supposed to be an unthinking construct - shows just how much she's disappearing into the magical world and the loner role of "Valkyrie Cain", leaving the ordinary life of "Stephanie" behind, for all that she keeps insisting that she's excited to be a big sister and misses ordinary family time.) Without spoilers, the Valkyrie at the end of the book is a much different young woman than the one at the start, having done a lot of growing up and endured some very hard knocks and harsh lessons along the way... but, then, the entire Dublin magical community is not the same by the end, either.
As for the main arc, after the necromancers inadvertently trigger the release of the captured Remnants, things take a very, very dark and dangerous turn. They fixate on Darquesse as their future leader and messiah, someone who will give them the world of death and chaos they've always craved, and they're more than willing to destroy Dublin to get it, spreading like a dark plague through magical and mortal worlds alike. Skulduggery and company have their work cut out for them as they race to keep ahead of the danger... then race to try to find and reactivate the magical Soul-Catcher device that was used to trap them the last time they were unleashed, assuming the mechanism is still functional after so many decades of neglect. Through the influence of the Remnants, friends become foes in the blink of an eye; with the exception of Skulduggery, who is already dead, nobody can be trusted. This makes for some strange bedfellows by the time the climax rolls around, and some very interesting developments.
As in previous installments, there's little down time and no shortage of surprises, as well as sprinklings of humor throughout. Also as in previous segments, the end does not undo nearly all the damage wrought during the story, leaving things very different than where they began. I'm looking forward to seeing where things go from here.

 

Return to Top of Page

 

Apocalypse Kings

The Skulduggery Pleasant series, Book 5.6

HarperCollins
Fiction, YA? Adventure/Fantasy/Horror/Humor/Mystery
Themes: Cross-Genre, Diversity, Ghosts and Spirits, Girl Power, Hidden Wonders, Magic Workers, Schools
****

Description

Adedayo thought he'd been cursed when objects started flying off shelves around him. It wasn't until his Nigerian grandmother came to stay with his family in Dublin that he learned about the hidden community of sorcerers and adepts and other bearers of magic, a family trait that skipped his mother but apparently manifested in him. Unfortunately, she spoke little English and he knew almost no Yoruban, and she passed away before teaching him more than a few small tricks - but she left him a strange wooden box and a cryptic phrase he struggles to understand. Inside the box are three powerful gods, trapped since the wars against the Faceless Ones... and when Adedayo inadvertently unleashes them, something terrible is bound to happen.
Fortunately, the next day at school, he meets a peculiar new girl: Valkyrie Cain, another mage. Along with her partner Skulduggery Pleasant - a literal walking skeleton - she has come to track down the so-called Apocalypse Kings before they can enact their eons-old plan. They have reason to believe that the gods are currently hiding somewhere in his school... but their efforts to blend in as they search are hardly seamless. The two investigators may need a little help with this job, but what can an untrained sorcerer who can barely summon a spark do against a trio of vengeance-minded deities?

Review

This novella feels like an oddball in the series, and it is, written later as a (near) standalone project for World Book Day. This may explain why it feels a little neither-here-nor-there; it ostensibly takes place after the fifth book (which I just read via audiobook earlier this very week), but Valkyrie and Skulduggery don't quite "feel" like the characters I just left. Of course, this is written from an outsider's perspective - not just outside the core duo, but outside the Dublin magical community - but even given Adedayo's ignorance of the quite terrible and pivotal horrors that just elapsed in Dublin's magical community (though one might think he would've noticed the citywide lockdown, even if he didn't know the truth), this story just doesn't seem to fit where the chronology claims it fits.
Disregarding some wobbly continuity with the larger whole, the story has a more or less similar aesthetic, humor melding with horror. Some deliberate tweaks of school story cliches add to the humor, such as when the obligatory "meet the cliques" lunchroom talk reveals that nobody's really that shallow as to identify themselves solely by one aspect of their personalities. Adedayo himself is technically 15, but reads a bit younger, possibly because he's such a neophyte to magic and also because he's still very confused and unsettled about his own life, not sure what he even wants to do now, let alone in the future; he's in debate club because he was told he needs an extracurricular for future college applications, but he hates arguing and always loses. When Valkyrie arrives after the gods escape, he's relieved that there's someone older and more experienced to take charge. Granted, she's only a year older, but she acts almost adult in her confidence, not too surprising given what she's been through. Skulduggery, meanwhile, tries to go undercover as a schoolteacher, complicated by the fact that it's been ages - almost literally - since he had to interact with "mortals", and he's not even used to wearing a (false) flesh-and-blood face. When things inevitably go wrong, Adedayo ends up being the one who has to step up. Things wrap up pretty well by the end.
I came close to shaving a half-star for that "this doesn't quite fit" sense, which made me feel a bit more like I was reading rather good but noncanon fanfic than an official series entry, but wound up giving it the benefit of the doubt.

 

Return to Top of Page