Little Dragon

 

Larklight: A Rousing Tale of Dauntless Pluck in the Furthest Reaches of Space

The Larklight series, Book 1
, illustrations by David Wyatt
Bloomsbury
Fiction, MG Adventure/Humor/Sci-Fi
Themes: Aliens, Alternate Earths, Pirates, Retro Tales, Space Stories, Steampunk Etc.
**+

Description

Ever since Sir Isaac Newton's remarkable discoveries, the British Empire has dominated the spaceways with its monopoly on aethership travel, with Her Majesty's Realm extending from its Earthly holdings to the moons of Jupiter. Even in the great, dark reaches of space, however, the orbital manor house of Larklight is a quaint backwater, the sort of out-of-the-way place where nothing ever happens. Here, Art and Myrtle Mumby live with their father, a grief-stricken man who buries himself in studies of icthyoform animals that swim in the aether of space. Myrtle longs to visit London, to learn to be a proper lady, while Art secretly longs for the kinds of adventures he reads about.
Then, one morning, Art woke to find the house blanketed in spiderwebs, with a bloated arachnid calling itself Mr Webster knocking on Larklight's door. With their father captured, Art and Myrtle escape, but their adventures are only just beginning. Before they're through, the Mumby children will have survived the horrors of the lunar Potter Moth, endured captivity among space pirates, visited the deserts of Mars and the storms of Jupiter, and peered into the mysteries of the Cosmos while fighting enemies older than the Earth itself.
And all without a decent spot of tea...

Review

I read glowing reviews on Amazon, and the premise looked intriguing. The first chapter establishes a marvelously inventive universe, with Victorian ideas of the nature of space (as a life-filled "aether" between the stars) and such. Ink illustrations by David Wyatt add a certain old-school charm. Unfortunately, in Chapter 2, invention gave way to silliness, and I started growing weary of the protagonists. Art and Myrtle epitomize the principles of the Victorian Englishman and -woman, stuffed to the gills with pompous superiority and little but disdain for any nation, race, or species other than their own. Throughout their many adventures, they remain firmly mired in their British mindset, with only the smallest hint of softening in their stiff upper lips and ramrod spines - not even when aliens save their worthless little tails time and again. I understand that Reeve was writing a parody of Victorian adventure tales, that the over-the-top Britishness of Art and Myrtle (and other characters) played into that. It didn't make it any easier to suffer through the story with them. Meanwhile, the plot quickly devolves into bluster and noise, full of silly details and even more silly alien life-forms that caper across the pages with the simple lines and levity of a cartoon. Nobody good (or even neutral) actually dies, for all the danger and gunfire; in a universe where taking a stroll in outer space won't kill you, I suppose not much will. This pulled the teeth from the tension, not to mention its attempts to build a sympathetic past for its persecuted pirate crew; they were supposed to have fled for their lives into a life of crime, but in a world without mortal peril, how is it possible for a life to be endangered?
In the end, while I can appreciate the wild imagination and the attempts at humor, Larklight overstays its welcome with unsympathetic characters and a plot that simply won't let the good guys fail.

 

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No Such Thing as Dragons


Scholastic
Fiction, MG Fantasy
Themes: Dragons, Religious Themes
****

Description

Young Ansel has been mute since the death of his mother - and his innkeeper father doubts he'll ever be rid of such a small and useless child, until the knight turns up in search of a cheap servant. Brock touts himself as a dragon hunter, bearing a wicked scar and exotic claw as proof, and he needs a boy to tend his armor and horses and perform other menial tasks below a hero's dignity. Ansel's terrified, but he has no choice. Then Brock, knowing the mute boy can't spill any secrets, tells him the truth: there's no such thing as a dragon, but superstitious fools pay him well to chase off phantoms of their own hysteria, and the tales of his exploits earn him free board (and often free bedmates) at any inn in medieval Europe.
When Brock and Ansel arrive at the Drachenberg, however, the stories flow dark and thick of the monster haunting the icy slopes. Maybe these alpine villagers are more easily spooked than most, or less devoted to the light of God. Or maybe Brock is wrong, and there's still at least one dragon left in the world...

Review

I freely admit I bought this almost solely on the title and cover, plus the discounted price at the thrift store. At first, it looked like a fairly predictable tale, one in which the "dragon" would be easily explained away... a feeling reinforced when the characters' Christian faith comes up often. However, I was pleasantly surprised. There's a little more going on than meets the eye, and faith in God isn't an automatic golden ticket to victory. Ansel tries his best to be loyal, even though he has mixed feelings about serving a charlatan, but ultimately must become his own master to endure what proves to be a very real encounter (not a spoiler - the fact that the dragon exists isn't the main twist). Brock himself never set out to be a fraud, but has rationalized his choices... only to find himself tested to the utmost when he faces the very thing he never believed possible, yet which he built his entire false reputation upon. Along the way, they encounter an outcast village girl whom villagers used to bait the beast, who is anything but a princess or a helpless damsel. Even the dragon has a bit of an unexpected story, for all that it's a beast. The story plays out on the high, remote slopes of the Drachenburg, a fierce and forbidding landscape from another age, where upstart humans and their notions of truth and logic and what may or may not exist have little place. It's a fairly fast-paced tale, with some startling encounters and lessons learned, coming to a reasonably satisfying conclusion, especially given my usual luck with Christian-themed fantasy.

 

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